Thursday, 20 March 2014

Progress Report

Although I have not posted to this blog in quite some time, it is mainly due to the process of practicing and creating the project in Cinema 4D. So I will be using this post to show some of the resources I have been using to practice in Cinema 4D in that time.

I have since followed the majority of GreyScaleGorilla's Introduction series until I felt comfortable enough with the program.
I also followed various tutorials on other things such as Tracers, Particles, etc. to see if I could work these into my own project.

One of the design choices I chose which I believed would be suitable for my project and benefiting the fact I am a novice at Cinema 4D is a Low-Poly style. I have followed multiple tutorials and resources in creating Low-Poly models in 4D:
GreyScaleGorilla's Low-Poly Look
MotionSquared's Low-Poly World
Mt. Mograph's Summit Low-Poly Series

I was originally inspired by this style from Beeple's "Subprime" as I felt the style really created a quirkiness to the animation. Then after having followed some tutorials and experimenting with the style, it was the style I decided to use in my own project.

I also continued to look for an audio track, however finding one that met the criteria for using the same beat with different styles and feelings was impossible without having to compose the music myself, which is an area I am not comfortable in whatsoever. So to compliment the Low-Poly style I had decided on, I chose to use a fun and friendly quirky track.
"Fun & Fresh" by MidiCable
The track worked nicely with the style of animation I had in my head, again, similar to Beeple's "Subprime"

I have also storyboarded my animation, the main aspect of this was deciding exactly which worlds would going where. This resulted into which worlds would transition well from one another.
Ultimately I decided on the following order:
- Grasslands/Forest
- Ocean/Underwater
- Modern Cityscape
- Desert
- Arctic Tundra
- Space

I felt the first and end worlds were important, starting off with simplicity of a natural field with grass and trees, into space, which is considered very futuristic and complex. Most worlds in between were decided through how well transitions would work. Due to the nature of the message I am trying to communicate, that cinema is about these rich, beautiful worlds. Any kind of story is currently a low priority, I want to provide worlds where the viewer can immerse themselves into.

No comments:

Post a Comment